game server hosting<\/a>. <\/p>\n\n\n\nReward casual players for launching the game, while give advanced players something to keep them busy. You want a game that is easy to play, but that has depth and complexity hidden in that depth.<\/p>\n\n\n\n
The difficulty in creating free-to-play games is that the game must be both very accessible and deep enough to keep the player in it for a long time.<\/p>\n\n\n\n
Accessibility and simplicity are not synonymous in this case. Having made the game very simple, it is difficult to keep users in it for any length of time. <\/p>\n\n\n\n
When a person has nothing more to learn in the game, when the game does not reveal anything new for him, he becomes bored and leaves. <\/p>\n\n\n\n
On the other hand, by making the game difficult, there is a great chance of losing a large proportion of users at the very start.<\/p>\n\n\n\n
Ideally, the game should be very accessible, consisting of simple, straightforward, familiar mechanics that are easy to teach the player. <\/p>\n\n\n\n
But the further the player advances, the more depth he must find in the game.<\/p>\n\n\n\n
The game should get harder, not because the rules get more complicated, but because the depth of the basic mechanics is opening up.<\/p>\n\n\n\n
For example, the rules of chess are quite simple. <\/p>\n\n\n\n
You can quickly master them if you wish. But at the same time, the game has tremendous depth due to the variety of possible tactics. And it is this depth that gives almost endless potential for development in the game.<\/p>\n\n\n\n
Make the Storyline Addictive<\/h2>\n\n\n\n
If your game has an end, then the users whom you attracted, then involved, and then kept in the game, will simply leave at some point, since they will have nothing else to do in the game.<\/p>\n\n\n\n
At this point, your users will have invested time in your game, and some of them have invested money in your game, so the end of the game will be just as undesirable for them as it is for you (after all, a departed user will no longer benefit you). <\/p>\n\n\n\n
Therefore, when designing a free-to-play game, make sure that it never ends. <\/p>\n\n\n\n
Think in advance about how you will ensure the infinity of the game, which will keep the user in the game after a month, 6 months, a year.<\/p>\n","protected":false},"excerpt":{"rendered":"
Making games is a creative process. And like any creative process, trying to formalize it or shove it into the framework of some rules is completely pointless. The following rules are best understood as a set of recommendations, as dangerous places when creating free-to-play games, but not as a set of dogmas from which one […]<\/p>\n","protected":false},"author":1,"featured_media":2335,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[369],"tags":[],"yst_prominent_words":[185],"_links":{"self":[{"href":"https:\/\/michaelleander.me\/wp-json\/wp\/v2\/posts\/2334"}],"collection":[{"href":"https:\/\/michaelleander.me\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michaelleander.me\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michaelleander.me\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michaelleander.me\/wp-json\/wp\/v2\/comments?post=2334"}],"version-history":[{"count":0,"href":"https:\/\/michaelleander.me\/wp-json\/wp\/v2\/posts\/2334\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michaelleander.me\/wp-json\/wp\/v2\/media\/2335"}],"wp:attachment":[{"href":"https:\/\/michaelleander.me\/wp-json\/wp\/v2\/media?parent=2334"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michaelleander.me\/wp-json\/wp\/v2\/categories?post=2334"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michaelleander.me\/wp-json\/wp\/v2\/tags?post=2334"},{"taxonomy":"yst_prominent_words","embeddable":true,"href":"https:\/\/michaelleander.me\/wp-json\/wp\/v2\/yst_prominent_words?post=2334"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}